Uses of Class
org.web3d.vrml.lang.InvalidFieldValueException
Packages that use InvalidFieldValueException
Package
Description
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Uses of InvalidFieldValueException in org.web3d.vrml.nodes
Methods in org.web3d.vrml.nodes that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
VRMLProtoDeclare.addFieldNodeValue
(int index, VRMLNodeType node) Used to set the field value where the field represents a SFNode or MFNode.void
ImportNodeProxy.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
VRMLNodeType.notifyExternProtoLoaded
(int index, VRMLNodeType node) Notify a node that an ExternProto has resolved.void
VRMLLightNodeType.setAmbientIntensity
(float newAmbientIntensity) Set the new value of the ambientIntensity field.void
VRMLMaterialNodeType.setAmbientIntensity
(float newAmbientIntensity) Accessor method to set a new value for field attribute ambientIntensity.void
VRMLShapeNodeType.setAppearance
(VRMLNodeType newAppearance) Set node content as replacement forappearance
.void
VRMLNavigationInfoNodeType.setAvatarSize
(float[] size, int numValid) Set the dimensions of the avatar in use.void
VRMLRigidJointNodeType.setBody1
(VRMLNodeType node) Set the node that should be used for the first body.void
VRMLRigidJointNodeType.setBody2
(VRMLNodeType node) Set the node that should be used for the second body.void
VRMLViewpointNodeType.setCenterOfRotation
(float[] pos) Set the center of rotation of this viewpoint.void
VRMLSurfaceLayoutNodeType.setChildren
(VRMLNodeType[] kids) Set the drawable content of this node to the surface.void
VRMLFogNodeType.setColor
(float[] color) Set the color of the current fog.void
VRMLLightNodeType.setColor
(float[] newColor) Set the new value of the color field.void
VRMLPointPropertiesNodeType.setColorMode
(String newColorMode) Accessor method to set a new value for field colorMode.void
VRMLComponentGeometryNodeType.setComponent
(VRMLNodeType comp) Set a component that composes part of a geometry object.void
VRMLComponentGeometryNodeType.setComponents
(VRMLNodeType[] comps) Set the components the compose a geometry object.void
VRMLMaterialNodeType.setDiffuseColor
(float[] newDiffuseColor) Accessor method to set a new value for field attribute diffuseColor.void
VRMLAnnotationNodeType.setDisplayPolicy
(String policy) Set the display policy field to the new value.void
VRMLMaterialNodeType.setEmissiveColor
(float[] newEmissiveColor) Accessor method to set a new value for field attribute emissiveColor.void
VRMLAppearanceNodeType.setFillProperties
(VRMLNodeType prop) Set the fill properties that should be used for this appearance.void
VRMLFogNodeType.setFogType
(int type) Set the fog type to one of the new values.void
VRMLTextNodeType.setFontStyle
(VRMLNodeType fs) Set the new fontstyle to render the text with.void
VRMLShapeNodeType.setGeometry
(VRMLNodeType newGeometry) Set node content as replacement forgeometry
.void
VRMLLightNodeType.setIntensity
(float newIntensity) Get the current value of field Intensityvoid
VRMLOverlayNodeType.setLayout
(VRMLNodeType kids) Set the layout to the new value.void
VRMLAppearanceNodeType.setLineProperties
(VRMLNodeType prop) Set the line properties that should be used for this appearance.void
VRMLParticleEmitterNodeType.setMass
(float mass) Set the position field value to the new value.void
VRMLRigidBodyNodeType.setMassDensityModel
(VRMLNodeType node) Set the node that should be used to represent the mass density model.void
VRMLAppearanceNodeType.setMaterial
(VRMLNodeType newMaterial) Set the material that should be used for this appearance.void
ImportNodeProxy.setMetadataObject
(VRMLNodeType data) Set the X3DMetadataObject that is associated with this node.void
VRMLNodeType.setMetadataObject
(VRMLNodeType metadata) Set the X3DMetadataObject that is associated with this node.void
VRMLNBodyCollidableNodeType.setRotation
(float[] rot) Set the rotation component of the of transform.void
VRMLMaterialNodeType.setShininess
(float newShininess) Accessor method to set a new value for field attribute shininess.void
VRMLMaterialNodeType.setSpecularColor
(float[] newSpecularColor) Accessor method to set a new value for field attribute specularColor.void
VRMLNavigationInfoNodeType.setSpeed
(float newSpeed) Set the speed to move at.void
VRMLParticleEmitterNodeType.setSpeed
(float speed) Set the position field value to the new value.void
VRMLParticleEmitterNodeType.setSurfaceArea
(float surfaceArea) Set the position field value to the new value.void
VRMLAppearanceNodeType.setTexture
(VRMLNodeType newTexture) Set the texture that should be used for this appearance.void
VRMLTexture2DNodeType.setTextureProperties
(VRMLNodeType props) Set node content as replacement for the textureProperties field.void
VRMLAppearanceNodeType.setTextureTransform
(VRMLNodeType newTransform) Set the texture transform that should be used for this appearance.void
VRMLNBodyCollidableNodeType.setTranslation
(float[] tx) Set the translation component of the of transform.void
VRMLMaterialNodeType.setTransparency
(float newTransparency) Set a new value for the transparency. 1.0 is completely transparent, 0.0 is completely opaque.void
Set the navigation type to the new value(s).void
ImportNodeProxy.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
ImportNodeProxy.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of boolean.void
ImportNodeProxy.setValue
(int index, double value) Set the value of the field at the given index as an double.void
ImportNodeProxy.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
ImportNodeProxy.setValue
(int index, float value) Set the value of the field at the given index as a float.void
ImportNodeProxy.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
ImportNodeProxy.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
ImportNodeProxy.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
ImportNodeProxy.setValue
(int index, long value) Set the value of the field at the given index as an long.void
ImportNodeProxy.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of longs.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
ImportNodeProxy.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
ImportNodeProxy.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
VRMLNodeType.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
VRMLNodeType.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of boolean.void
VRMLNodeType.setValue
(int index, double value) Set the value of the field at the given index as an double.void
VRMLNodeType.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
VRMLNodeType.setValue
(int index, float value) Set the value of the field at the given index as a float.void
VRMLNodeType.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
VRMLNodeType.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
VRMLNodeType.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
VRMLNodeType.setValue
(int index, long value) Set the value of the field at the given index as an long.void
VRMLNodeType.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of longs.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
VRMLNodeType.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
VRMLNodeType.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
VRMLProtoDeclare.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
VRMLProtoDeclare.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of boolean.void
VRMLProtoDeclare.setValue
(int index, double value) Set the value of the field at the given index as an double.void
VRMLProtoDeclare.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
VRMLProtoDeclare.setValue
(int index, float value) Set the value of the field at the given index as a float.void
VRMLProtoDeclare.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
VRMLProtoDeclare.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
VRMLProtoDeclare.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
VRMLProtoDeclare.setValue
(int index, long value) Set the value of the field at the given index as an long.void
VRMLProtoDeclare.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of longs.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
VRMLParticleEmitterNodeType.setVariation
(float variation) Set the variation field value to the new value.void
VRMLLayerNodeType.setViewport
(VRMLNodeType node) Set the viewport node instance used to control the size of screen real estate to use for this layer.void
VRMLNavigationInfoNodeType.setVisibilityLimit
(float limit) Set the visibility limie to move at.void
VRMLFogNodeType.setVisibilityRange
(float range) Set the visibility limit on the fog to be viewed to a new value. -
Uses of InvalidFieldValueException in org.web3d.vrml.nodes.proto
Methods in org.web3d.vrml.nodes.proto that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
PrototypeDecl.addFieldNodeValue
(int index, VRMLNodeType node) Used to set the field value where the field represents a SFNode or MFNode.void
ProtoInstancePlaceHolder.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
ProtoInstancePlaceHolder.setMetadataObject
(VRMLNodeType data) Set the X3DMetadataObject that is associated with this node.void
ProtoInstancePlaceHolder.setValue
(int index, boolean value) Set the value of the field at the given index as an booleaneger.void
ProtoInstancePlaceHolder.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of booleanegers.void
ProtoInstancePlaceHolder.setValue
(int index, double value) Set the value of the field at the given index as an double.void
ProtoInstancePlaceHolder.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
ProtoInstancePlaceHolder.setValue
(int index, float value) Set the value of the field at the given index as a float.void
ProtoInstancePlaceHolder.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
ProtoInstancePlaceHolder.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
ProtoInstancePlaceHolder.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
ProtoInstancePlaceHolder.setValue
(int index, long value) Set the value of the field at the given index as an long.void
ProtoInstancePlaceHolder.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of longs.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
ProtoInstancePlaceHolder.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
ProtoInstancePlaceHolder.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
PrototypeDecl.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
PrototypeDecl.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of boolean.void
PrototypeDecl.setValue
(int index, double value) Set the value of the field at the given index as an double.void
PrototypeDecl.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
PrototypeDecl.setValue
(int index, float value) Set the value of the field at the given index as a float.void
PrototypeDecl.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
PrototypeDecl.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
PrototypeDecl.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
PrototypeDecl.setValue
(int index, long value) Set the value of the field at the given index as an long.void
PrototypeDecl.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of longs.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer
Methods in org.web3d.vrml.renderer that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
CRProtoInstance.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
CRProtoInstance.setMetadataObject
(VRMLNodeType data) Set the X3DMetadataObject that is associated with this node.void
CRProtoInstance.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
CRProtoInstance.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of booleans.void
CRProtoInstance.setValue
(int index, double value) Set the value of the field at the given index as an double.void
CRProtoInstance.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
CRProtoInstance.setValue
(int index, float value) Set the value of the field at the given index as a float.void
CRProtoInstance.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
CRProtoInstance.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
CRProtoInstance.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
CRProtoInstance.setValue
(int index, long value) Set the value of the field at the given index as an integer.void
CRProtoInstance.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of integers.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
CRProtoInstance.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
CRProtoInstance.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes
Methods in org.web3d.vrml.renderer.common.nodes that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseGroupingNode.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.void
AbstractNode.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BaseIndexedTriangleGeometryNode.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BasePointSetGeometryNode.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BaseTriangleGeometryNode.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BaseLightNode.setAmbientIntensity
(float newAmbientIntensity) Set the new value of the ambientIntensity field.void
BaseGroupingNode.setBboxSize
(float[] val) Set the bounding box for this node.void
BaseLightNode.setColor
(float[] newColor) Set the new value of the color field.void
BaseComponentGeometryNode.setComponent
(VRMLNodeType comp) Set a component that composes part of a geometry object.void
BaseComponentGeometryNode.setComponents
(VRMLNodeType[] comps) Set the components the compose a geometry object.void
BaseLightNode.setIntensity
(float newIntensity) Get the current value of field Intensityvoid
AbstractDynamicFieldNode.setMetadataObject
(VRMLNodeType data) Set the X3DMetadataObject that is associated with this node.void
AbstractNode.setMetadataObject
(VRMLNodeType data) void
BaseTexture2DNode.setTextureProperties
(VRMLNodeType props) Set node content as replacement for the textureProperties field.void
AbstractNode.setValue
(int index, boolean value) void
AbstractNode.setValue
(int index, boolean[] value, int numValid) void
AbstractNode.setValue
(int index, double value) void
AbstractNode.setValue
(int index, double[] value, int numValid) void
AbstractNode.setValue
(int index, float value) void
AbstractNode.setValue
(int index, float[] value, int numValid) void
AbstractNode.setValue
(int index, int value) void
AbstractNode.setValue
(int index, int[] value, int numValid) void
AbstractNode.setValue
(int index, long value) void
AbstractNode.setValue
(int index, long[] value, int numValid) void
void
void
AbstractNode.setValue
(int index, VRMLNodeType child) void
AbstractNode.setValue
(int index, VRMLNodeType[] children, int numValid) void
BaseBindableNode.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseComponentGeometryNode.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseComponentGeometryNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseDragSensorNode.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseGroupingNode.setValue
(int index, float[] value, int numValid) void
BaseGroupingNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseGroupingNode.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseIndexedGeometryNode.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseIndexedTriangleGeometryNode.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseIndexedTriangleGeometryNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseInterpolatorNode.setValue
(int index, float[] value, int numValid) Set the value of the field as an array of floats.void
BaseLightNode.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseLightNode.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BasePointSetGeometryNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseSensorNode.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseSequencerNode.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseSequencerNode.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseSequencerNode.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseTexture2DNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseTimeControlledNode.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseTimeControlledNode.setValue
(int index, double value) Set the value of the field at the given index as a double for the SFTime fields.void
BaseTriangleGeometryNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.protected void
AbstractNode.throwInvalidNodeException
(String nodeName) Generate an error message for the node type not being of the right type that is requested.protected void
AbstractNode.throwInvalidProtoException
(String protoName) Generate an error message for the proto type not being of the right type that is requested. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.annotation
Methods in org.web3d.vrml.renderer.common.nodes.annotation that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseAnnotation.setDisplayPolicy
(String policy) Set the display policy field to the new value.protected void
BaseAnnotationTarget.setLeadLineStyle
(VRMLNodeType lineStyle) Set node content as replacement forlineStyle
.protected void
BaseAnnotationTarget.setMarker
(VRMLNodeType marker) Set node content as replacement formarker
.void
BaseAnnotation.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseAnnotationTarget.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseAnnotationTarget.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseAnnotationTarget.setValue
(int index, VRMLNodeType[] value, int numValid) Set the value of the field at the given index as an array of nodes. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.cadgeometry
Methods in org.web3d.vrml.renderer.common.nodes.cadgeometry that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseCADAssembly.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseCADPart.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseCADFace.setBboxSize
(float[] val) Set the bounding box for this node.void
BaseCADPart.setCenter
(float[] center) Set the center component of the of transform.void
BaseCADPart.setRotation
(float[] rot) Set the rotation component of the of transform.void
BaseCADPart.setScale
(float[] scale) Set the scale component of the of transform.void
BaseCADPart.setScaleOrientation
(float[] so) Set the scale orientation component of the of transform.protected void
BaseCADFace.setShape
(VRMLNodeType shape) Set node content as replacement forshape
.void
BaseCADPart.setTranslation
(float[] tx) Set the translation component of the of transform.void
Set the value of the field at the given index as a String.void
BaseCADFace.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a String.void
BaseCADFace.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseCADLayer.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of booleans.void
Set the value of the field at the given index as a String.void
BaseCADPart.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a String.void
BaseIndexedQuadSet.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseSolidBREP.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseSolidBREP.setValue
(int index, float value) Set the value of the field at the given index as a float. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.core
Methods in org.web3d.vrml.renderer.common.nodes.core that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseMetadataBoolean.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of boolean.void
BaseMetadataDouble.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseMetadataFloat.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseMetadataInteger.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of int.void
BaseMetadataSet.setValue
(int index, VRMLNodeType value) Set the value of the field at the given index as a single node.void
BaseMetadataSet.setValue
(int index, VRMLNodeType[] value, int numValid) Set the value of the field at the given index as an array of nodes.void
Set the value of the field at the given index as an array of doubles.void
Set the value of the field from the raw collection of strings.void
BaseWorldRoot.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.dis
Methods in org.web3d.vrml.renderer.common.nodes.dis that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseEspduTransform.setCenter
(float[] center) Set the center component of the of transform.void
BaseEspduTransform.setRotation
(float[] rot) Set the rotation component of the of transform.void
BaseEspduTransform.setScale
(float[] scale) Set the scale component of the of transform.void
BaseEspduTransform.setScaleOrientation
(float[] so) Set the scale orientation component of the of transform.void
BaseEspduTransform.setTranslation
(float[] tx) TODO: Shouldn't this perform the X3D -> DIS conversion of (x, y, z) -> (x, z, -y) as per the spec?void
BaseDISEntityManager.setValue
(int index, int value) void
void
BaseDISEntityManager.setValue
(int index, VRMLNodeType child) void
BaseDISEntityManager.setValue
(int index, VRMLNodeType[] children, int numValid) void
BaseDISEntityTypeMapping.setValue
(int index, int value) void
void
void
BaseEspduTransform.setValue
(int index, boolean value) void
BaseEspduTransform.setValue
(int index, double value) void
BaseEspduTransform.setValue
(int index, float value) void
BaseEspduTransform.setValue
(int index, float[] value, int numValid) void
BaseEspduTransform.setValue
(int index, int value) void
void
void
BaseEspduTransform.setValue
(int index, VRMLNodeType child) -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.enveffects
Methods in org.web3d.vrml.renderer.common.nodes.enveffects that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseFog.setColor
(float[] color) Set the color of the current fog.void
BaseLocalFog.setColor
(float[] color) Set the color of the current fog.void
BaseFog.setFogType
(int type) Set the fog type to one of the new values.protected void
BaseFog.setFogType
(String type) Set the local fog type to a new value.void
BaseLocalFog.setFogType
(int type) Set the fog type to one of the new values.protected void
BaseLocalFog.setFogType
(String type) Set the local fog type to a new value.void
BaseBackground.setValue
(int index, float value) void
BaseBackground.setValue
(int index, float[] value, int numValid) void
void
BaseFog.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseFog.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a string.void
BaseLocalFog.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseLocalFog.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseLocalFog.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a string.void
BaseTextureBackground.setValue
(int index, float value) Set the value of the field at the given index as an array of floats.void
BaseTextureBackground.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseTextureBackground.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseFog.setVisibilityRange
(float range) Set the visibility limit on the fog to be viewed to a new value.void
BaseLocalFog.setVisibilityRange
(float range) Set the visibility limit on the fog to be viewed to a new value. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.environment
Methods in org.web3d.vrml.renderer.common.nodes.environment that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseProximitySensor.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseProximitySensor.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseVisibilitySensor.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.eventutils
Methods in org.web3d.vrml.renderer.common.nodes.eventutils that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseBooleanFilter.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseBooleanSequencer.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of booleans.void
BaseBooleanToggle.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseBooleanTrigger.setValue
(int index, double value) Set the value of the field at the given index as a double.void
BaseIntegerSequencer.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of ints.void
BaseIntegerTrigger.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseIntegerTrigger.setValue
(int index, int value) Set the value of the field at the given index as a integer.void
BaseTimeTrigger.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.extensions
Methods in org.web3d.vrml.renderer.common.nodes.extensions that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseGamepadSensor.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseHIDSensor.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
Set the value of the field at the given index as a String.void
BaseWheelSensor.setValue
(int index, float value) Set the value of the field at the given index as a float. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.geom2d
Methods in org.web3d.vrml.renderer.common.nodes.geom2d that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BasePolyline2D.setLineSegments
(float[] segs, int numValid) Set the value of the lineSegments field.protected void
BasePolypoint2D.setPoint
(float[] segs, int numValid) Set the value of the lineSegments field.void
BaseArc2D.setValue
(int index, float value) void
BaseDisk2D.setValue
(int index, boolean value) Set the value of the field at the given index as an array of floats.void
BaseDisk2D.setValue
(int index, float value) Set the value of the field at the given index as an array of floats.void
BasePolyline2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BasePolypoint2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseRectangle2D.setValue
(int index, boolean value) Set the value of the field at the given index as an array of floats.void
BaseRectangle2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseTriangleSet2D.setValue
(int index, boolean value) Set the value of the field at the given index as an array of floats.void
BaseTriangleSet2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.protected void
BaseTriangleSet2D.setVertices
(float[] coords, int numValid) Set the value of the vertices field. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.geom3d
Methods in org.web3d.vrml.renderer.common.nodes.geom3d that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseIndexedFaceSet.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BaseElevationGrid.setComponent
(VRMLNodeType comp) Set a component that composes part of a geometry object.void
BaseElevationGrid.setComponents
(VRMLNodeType[] comps) Set the components that compose a geometry object.void
BaseBox.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseBox.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float array.void
BaseCone.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseCone.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseCylinder.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseCylinder.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseElevationGrid.setValue
(int index, boolean value) Set the value of the field at the given index as a float.void
BaseElevationGrid.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseElevationGrid.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseElevationGrid.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseElevationGrid.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseExtrusion.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseExtrusion.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseExtrusion.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseIndexedFaceSet.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseIndexedFaceSet.setValue
(int index, float value) Set the value of the field at the given index as an boolean.void
BaseIndexedFaceSet.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseSphere.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseSphere.setValue
(int index, float value) Set the value of the field at the given index as a float. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.geospatial
Methods in org.web3d.vrml.renderer.common.nodes.geospatial that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseGeoLOD.addRootNode
(VRMLNodeType node) Add a single child node to the list of available children.void
BaseGeoViewpoint.setAvatarSize
(float[] size, int numValid) Set the dimensions of the avatar in use.void
BaseGeoViewpoint.setCenterOfRotation
(float[] pos) Set the center of rotation of this viewpoint.void
BaseGeoElevationGrid.setComponent
(VRMLNodeType comp) Set a component that composes part of a geometry object.void
BaseGeoElevationGrid.setComponents
(VRMLNodeType[] comps) Set the components that compose a geometry object.void
BaseGeoViewpoint.setFieldOfView
(float fov) Set the field of view for this viewpoint.protected void
BaseGeoTransform.setGeoCenter
(double[] coords) Set the geo center coordinate.protected void
BaseGeoTransform.setRotation
(float[] rot) Set the rotation component of the of transform.protected void
BaseGeoTransform.setScale
(float[] scale) Set the scale component of the of transform.protected void
BaseGeoTransform.setScaleOrientation
(float[] so) Set the scale orientation component of the of transform.void
BaseGeoViewpoint.setSpeed
(float newSpeed) Set the speed to move at.protected void
BaseGeoTransform.setTranslation
(float[] tx) Set the translation component of the transform.void
Set the navigation type to the new value(s).void
Set the value of the field at the given index as an array of strings.void
BaseGeoCoordinate.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoECParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
Set the value of the field at the given index as an double.void
BaseGeoElevationGrid.setValue
(int index, boolean value) Set the value of the field at the given index as a float.void
BaseGeoElevationGrid.setValue
(int index, double value) Set the value of the field at the given index as a float.void
BaseGeoElevationGrid.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseGeoElevationGrid.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseGeoElevationGrid.setValue
(int index, int value) Set the value of the field at the given index as an int.void
Set the value of the field at the given index as an array of strings.void
BaseGeoElevationGrid.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoLCCParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
BaseGeoLCE3DParameters.setValue
(int index, float[] value, int len) Set the value of the field at the given index as an integer.void
BaseGeoLocalTangentParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
BaseGeoLocation.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseGeoLocation.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoLOD.setValue
(int index, float value) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseGeoLOD.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoLOD.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseGeoLSR3DParameters.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseGeoLTSEParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
Set the value of the field at the given index as an array of strings.void
BaseGeoMetadata.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoMetadata.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as a node.void
BaseGeoMParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
BaseGeoObliqueMercatorParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
BaseGeoOrigin.setValue
(int index, boolean value) Set the value of the field at the given index as a float.void
BaseGeoOrigin.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseGeoPositionInterpolator.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseGeoPositionInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as an array of strings.void
BaseGeoPositionInterpolator.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoPSParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
Set the value of the field at the given index as an double.void
BaseGeoReferenceSurfaceInfo.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoSRFInstance.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseGeoSRFParametersInfo.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoSRFParametersInfoNode.setValue
(int index, int value) Set the value of the field at the given index as a single int value.void
BaseGeoSRFSet.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseGeoSRFSet.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of strings.void
BaseGeoSRFTemplate.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseGeoSRFTemplate.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoTMParameters.setValue
(int index, double value) Set the value of the field at the given index as an double.void
Set the value of the field at the given index as an array of strings.void
BaseGeoTouchSensor.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoTransform.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseGeoTransform.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseGeoTransform.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoViewpoint.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseGeoViewpoint.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseGeoViewpoint.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseGeoViewpoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseGeoViewpoint.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseGeoViewpoint.setVisibilityLimit
(float limit) Set the visibility limie to move at. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.group
Methods in org.web3d.vrml.renderer.common.nodes.group that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseStaticGroup.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.void
BaseStaticGroup.setBboxCenter
(float[] val) Set the bounding box for this node.void
BaseStaticGroup.setBboxSize
(float[] val) Set the bounding box for this node.void
BaseTransform.setCenter
(float[] center) Set the center component of the of transform.void
BaseMatrixTransform.setMatrix
(float[] mat) Set the matrix value.void
BaseTransform.setRotation
(float[] rot) Set the rotation component of the of transform.void
BaseTransform.setScale
(float[] scale) Set the scale component of the of transform.void
BaseTransform.setScaleOrientation
(float[] so) Set the scale orientation component of the of transform.void
BaseTransform.setTranslation
(float[] tx) Set the translation component of the of transform.void
BaseMatrixTransform.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseStaticGroup.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseSwitch.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseTransform.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.protected void
BaseSwitch.setWhichChoice
(int newChoice) Set which child to display -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.hanim
Methods in org.web3d.vrml.renderer.common.nodes.hanim that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseHAnimJoint.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimSegment.addDisplacerNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimHumanoid.addJointNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimHumanoid.addSegmentNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimHumanoid.addSiteNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimHumanoid.addSkeletonNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimHumanoid.addSkinNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimHumanoid.addViewpointNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseHAnimJoint.removeChildNode
(VRMLNodeType node) Remove a single child node to the list of available children.void
BaseHAnimHumanoid.setBboxSize
(float[] val) Set the bounding box for this node.protected void
BaseHAnimHumanoid.setCenter
(float[] center) Set the center component of the joint.protected void
BaseHAnimJoint.setCenter
(float[] center) Set the center component of the joint.void
BaseHAnimSite.setCenter
(float[] center) Set the center component of the of transform.protected void
BaseHAnimSegment.setCoord
(VRMLNodeType coord) Set node content as replacement for the skinCoord field.protected void
BaseHAnimDisplacer.setCoordIndex
(int[] indices, int num) Set a new value for the coordIndex field.protected void
BaseHAnimDisplacer.setDisplacements
(float[] disp, int num) Set a new value for the displacements field.protected void
BaseHAnimJoint.setLimitOrientation
(float[] lo) Set the limit orientation component of the joint.protected void
BaseHAnimJoint.setLlimit
(float[] lim, int num) Set the limit component of the joint.protected void
BaseHAnimSegment.setMomentsOfInertia
(float[] value, int numValues) Set the new values for momentsOfInertia.protected void
BaseHAnimHumanoid.setRotation
(float[] rot) Set the rotation component of the joint.protected void
BaseHAnimJoint.setRotation
(float[] rot) Set the rotation component of the joint.void
BaseHAnimSite.setRotation
(float[] rot) Set the rotation component of the of transform.protected void
BaseHAnimHumanoid.setScale
(float[] scale) Set the scale component of the joint.protected void
BaseHAnimJoint.setScale
(float[] scale) Set the scale component of the joint.void
BaseHAnimSite.setScale
(float[] scale) Set the scale component of the of transform.protected void
BaseHAnimHumanoid.setScaleOrientation
(float[] so) Set the scale orientation component of the joint.protected void
BaseHAnimJoint.setScaleOrientation
(float[] so) Set the scale orientation component of the joint.void
BaseHAnimSite.setScaleOrientation
(float[] so) Set the scale orientation component of the of transform.protected void
BaseHAnimHumanoid.setSkinCoord
(VRMLNodeType coord) Set node content as replacement for the skinCoord field.protected void
BaseHAnimJoint.setSkinCoordIndex
(int[] idx, int num) Set the skinCoordIndex component of the joint.protected void
BaseHAnimJoint.setSkinCoordWeight
(float[] idx, int num) Set the skinCoordWeight component of the joint.protected void
BaseHAnimHumanoid.setSkinNormal
(VRMLNodeType normal) Set node content as replacement for the skinNormal field.protected void
BaseHAnimJoint.setStiffness
(float[] stiffness, int num) Set the stiffness component of the joint.protected void
BaseHAnimHumanoid.setTranslation
(float[] tx) Set the translation component of the joint.protected void
BaseHAnimJoint.setTranslation
(float[] tx) Set the translation component of the joint.void
BaseHAnimSite.setTranslation
(float[] tx) Set the translation component of the of transform.protected void
BaseHAnimJoint.setUlimit
(float[] lim, int num) Set the ulimit component of the joint.void
BaseHAnimHumanoid.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseHAnimHumanoid.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseHAnimJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseHAnimJoint.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of ints.void
BaseHAnimSegment.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseHAnimSegment.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseHAnimSegment.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseHAnimSegment.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseHAnimSite.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.interpolator
Methods in org.web3d.vrml.renderer.common.nodes.interpolator that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseColorInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseColorInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseCoordinateInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseCoordinateInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseCoordinateInterpolator2D.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseCoordinateInterpolator2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseNormalInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseNormalInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseOrientationInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseOrientationInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BasePositionInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BasePositionInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BasePositionInterpolator2D.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BasePositionInterpolator2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseScalarInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseScalarInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.layering
Methods in org.web3d.vrml.renderer.common.nodes.layering that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseLayer.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseLayerSet.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.void
BaseLayer.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseLayer.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseLayerSet.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseLayerSet.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseLayerSet.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseLayerSet.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseLayer.setViewport
(VRMLNodeType vp) Set the viewport node instance used to control the size of screen real estate to use for this layer. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.layout
Methods in org.web3d.vrml.renderer.common.nodes.layout that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseSurfaceChildNode.setBboxSize
(float[] bbox) Convenience method to check on the raw value of the bbox to make sure it is OK.void
BaseSurfaceLayoutNode.setChildren
(VRMLNodeType[] kids) Set the drawable content of this node to the surface.void
BaseText2D.setFontStyle
(VRMLNodeType newFont) Convenience method to set a node child for the fontstyle.protected void
BaseLayer2D.setLayout
(VRMLNodeType layout) Set the layout to the new value.protected void
BaseImage2D.setTextureNode
(VRMLNodeType texture) Called to set the texture node to be used.void
BaseGridLayout.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float array.void
BaseImage2D.setValue
(int index, boolean value) Set the value of the field from the raw string.void
BaseText2D.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseText2D.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseText2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a string.void
BaseText2D.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseLayer2D.setViewport
(VRMLNodeType vp) Set the viewport node instance used to control the size of screen real estate to use for this layer. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.lighting
Methods in org.web3d.vrml.renderer.common.nodes.lighting that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BasePointLight.setAttenuation
(float[] factor) Set the attenuation factor of the light.protected void
BaseSpotLight.setAttenuation
(float[] factor) Set the attenuation factor of the light.protected void
BaseSpotLight.setBeamWidth
(float value) Set the beamWidth of the light.protected void
BaseSpotLight.setCutOffAngle
(float value) Set the cutOffAngle of the light.protected void
BasePointLight.setRadius
(float radius) Set the radius of the light.protected void
BaseSpotLight.setRadius
(float radius) Set the radius of the light.void
BaseDirectionalLight.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BasePointLight.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BasePointLight.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseSpotLight.setValue
(int index, float value) Set the value of the field at the given index as an array of floats.void
BaseSpotLight.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.marker
Methods in org.web3d.vrml.renderer.common.nodes.marker that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseScreenMarker.setRepresents
(VRMLNodeType node) Set the node that should be used for the represents field.void
BaseScreenMarker.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseScreenMarker.setValue
(int index, float value) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
BaseScreenMarker.setValue
(int index, VRMLNodeType node) Set the value of the field at the given index as a node. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.networking
Methods in org.web3d.vrml.renderer.common.nodes.networking that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseInline.setValue
(int index, boolean value) Set the value of the field at the given index as an array of strings.void
BaseInline.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseLoadSensor.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseLoadSensor.setValue
(int index, double value) Set the value of the field at the given index as a double.void
BaseLoadSensor.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.nurbs
Methods in org.web3d.vrml.renderer.common.nodes.nurbs that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseNurbsTrimmedSurface.setContour
(VRMLNodeType[] children, int numValid) void
BaseContour2D.setValue
(int index, VRMLNodeType child) void
BaseContourPolyline2D.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseNurbsCurve.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseNurbsCurve.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseNurbsCurve.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseNurbsCurve.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an Nodevoid
BaseNurbsCurve2D.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseNurbsCurve2D.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseNurbsCurve2D.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseNurbsPatchSurface.setValue
(int index, boolean value) Set the value of the field at the given index as an int.void
BaseNurbsPatchSurface.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseNurbsPatchSurface.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseNurbsPatchSurface.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseNurbsPositionInterpolator.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseNurbsPositionInterpolator.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseNurbsPositionInterpolator.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseNurbsPositionInterpolator.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseNurbsTrimmedSurface.setValue
(int index, boolean value) Set the value of the field at the given index as an int.void
BaseNurbsTrimmedSurface.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseNurbsTrimmedSurface.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseNurbsTrimmedSurface.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseNurbsTrimmedSurface.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as a node. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.particle
Methods in org.web3d.vrml.renderer.common.nodes.particle that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseParticleSystem.setAppearance
(VRMLNodeType newAppearance) Set node content as replacement for appearance.protected void
BasePolylineEmitter.setCoord
(int field, VRMLNodeType coord) Set the coordinate node that forms the base of the line emitter.void
BaseParticleSystem.setGeometry
(VRMLNodeType newGeometry) Set node content as replacement forgeometry
.void
BaseEmitter.setMass
(float mass) Set the position field value to the new value.protected void
BaseParticleSystem.setParticleSize
(float[] value) Set the size of the particle to a new value.void
BaseEmitter.setSpeed
(float speed) Set the position field value to the new value.void
BaseEmitter.setSurfaceArea
(float surfaceArea) Set the position field value to the new value.void
BaseEmitter.setValue
(int index, float value) Set the value of the field at the given index as a float for the SFFloat fields.void
BaseExplosionEmitter.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a double for the SFRotation fields.void
BaseGravityPhysicsModel.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a double for the SFVec3f fields.void
BaseParticleSystem.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseParticleSystem.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseParticleSystem.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float.void
BaseParticleSystem.setValue
(int index, int value) Set the value of the field at the given index as an int.void
Set the value of the field at the given index as an string.void
BaseParticleSystem.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseParticleSystem.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as a node.void
BasePhysicsModel.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BasePointEmitter.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a double for the SFRotation fields.void
BasePolylineEmitter.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float for the SFRotation fields.void
BasePolylineEmitter.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as a int array for the MFInt32 and SF/MFImage fields.void
BasePolylineEmitter.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseWindPhysicsModel.setValue
(int index, float value) Set the value of the field at the given index as a float for the SFFloat fields.void
BaseWindPhysicsModel.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a double for the SFVec3f fields.void
BaseEmitter.setVariation
(float variation) Set the variation field value to the new value. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.picking
Methods in org.web3d.vrml.renderer.common.nodes.picking that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BasePickingNode.checkPickTargetType
(VRMLNodeType target) Check to make sure the picking target node being added is of the correct type.void
BasePickingNode.setPickingGeometry
(VRMLNodeType child) Set node content as replacement for the pickingGeometry field.void
BasePointPickSensor.setPickingGeometry
(VRMLNodeType child) Set node content as replacement for the pickingGeometry field.void
BasePrimitivePickSensor.setPickingGeometry
(VRMLNodeType child) Set node content as replacement for the pickingGeometry field.void
BasePickableGroup.setValue
(int index, boolean value) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of floats.void
BasePickingNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.render
Methods in org.web3d.vrml.renderer.common.nodes.render that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseTriangleFanSet.setFanCount
(int[] counts, int numValid) Set the value of the fanCount field.protected void
BaseClipPlane.setPlane
(double[] equation) Set a the new plane equation values.protected void
BaseTriangleStripSet.setStripCount
(int[] counts, int numValid) Set the value of the stripCount field.void
BaseClipPlane.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseClipPlane.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as a an array of doubles.void
BaseLineSet.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseTriangleFanSet.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseTriangleStripSet.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.protected void
BaseLineSet.setVertexCount
(int[] counts, int numValid) Set the value of the vertexCount field. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.rigidphysics
Methods in org.web3d.vrml.renderer.common.nodes.rigidphysics that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseCollisionCollection.addCollidable
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseCollisionSpace.addCollidable
(VRMLNodeType node) Add a single child node to the list of available children.protected void
BaseRigidBody.addGeometry
(VRMLNodeType node) Add a geometry node to the list for this body during setup.void
BaseCollidableNode.setBboxSize
(float[] val) Set the bounding box for this node.void
BaseCollisionSpace.setBboxSize
(float[] val) Set the bounding box for this node.void
BaseBallJoint.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseDoubleAxisHingeJoint.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseJointNode.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseMotorJoint.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseSingleAxisHingeJoint.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseSliderJoint.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseUniversalJoint.setBody1
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseBallJoint.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseDoubleAxisHingeJoint.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseJointNode.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseMotorJoint.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseSingleAxisHingeJoint.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseSliderJoint.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.void
BaseUniversalJoint.setBody2
(VRMLNodeType body) Set node content as replacement for the body1 field.protected void
BaseCollidableOffset.setCollidable
(VRMLNodeType col) Set node content for the collidable field.protected void
BaseCollisionSensor.setCollidables
(VRMLNodeType coll) Set node content as replacement for the collidables field.void
BaseRigidBodyCollection.setCollider
(VRMLNodeType coll) Set the node that should be used to represent the collider collection.void
BaseRigidBody.setMassDensityModel
(VRMLNodeType geom) Set the node that should be used to represent the mass density model.void
BaseCollidableNode.setRotation
(float[] rot) Set the rotation component of the of transform.protected void
BaseCollidableShape.setShape
(VRMLNodeType shape) Set node content as replacement for the shape field.void
BaseCollidableNode.setTranslation
(float[] tx) Set the translation component of the of transform.void
BaseBallJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a single float.void
BaseCollidableNode.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseCollidableNode.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseCollidableOffset.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseCollidableShape.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseCollisionCollection.setValue
(int index, boolean value) Set the value of the field at the given index as a single boolean.void
BaseCollisionCollection.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseCollisionCollection.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseCollisionCollection.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseCollisionCollection.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseCollisionSensor.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseCollisionSensor.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseCollisionSpace.setValue
(int index, boolean value) Set the value of the field at the given index as a single boolean.void
BaseCollisionSpace.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseCollisionSpace.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseCollisionSpace.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseContact.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseContact.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an array of strings.void
BaseContact.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseDoubleAxisHingeJoint.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseDoubleAxisHingeJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a single float.void
Set the value of the field at the given index as a single float.void
BaseJointNode.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseMotorJoint.setValue
(int index, boolean value) Set the value of the field at the given index as a single float.void
BaseMotorJoint.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseMotorJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a single float.void
BaseMotorJoint.setValue
(int index, int value) Set the value of the field at the given index as a single float.void
BaseRigidBody.setValue
(int index, boolean value) Set the value of the field at the given index as a single boolean.void
BaseRigidBody.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseRigidBody.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseRigidBody.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseRigidBody.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as a node.void
BaseRigidBodyCollection.setValue
(int index, boolean value) Set the value of the field at the given index as a single boolean.void
BaseRigidBodyCollection.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseRigidBodyCollection.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseRigidBodyCollection.setValue
(int index, int value) Set the value of the field at the given index as a single boolean.void
BaseRigidBodyCollection.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseRigidBodyCollection.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as a node.void
BaseSingleAxisHingeJoint.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseSingleAxisHingeJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a single float.void
BaseSliderJoint.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseSliderJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a single float.void
BaseUniversalJoint.setValue
(int index, float value) Set the value of the field at the given index as a single float.void
BaseUniversalJoint.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a single float. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.scripting
Methods in org.web3d.vrml.renderer.common.nodes.scripting that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseScript.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BaseScript.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseScript.setValue
(int index, boolean[] value, int numValid) Set the value of the field at the given index as an array of boolean.void
BaseScript.setValue
(int index, double value) Set the value of the field at the given index as an double.void
BaseScript.setValue
(int index, double[] value, int numValid) Set the value of the field at the given index as an array of doubles.void
BaseScript.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseScript.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseScript.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
BaseScript.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as an array of integers.void
BaseScript.setValue
(int index, long value) Set the value of the field at the given index as an long.void
BaseScript.setValue
(int index, long[] value, int numValid) Set the value of the field at the given index as an array of longs.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
BaseScript.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseScript.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.sensor
Methods in org.web3d.vrml.renderer.common.nodes.sensor that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseCylinderSensor.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseCylinderSensor.setValue
(int index, float[] value, int numValid) void
BasePlaneSensor.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float array.void
BaseSphereSensor.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float array.void
BaseStringSensor.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.shape
Methods in org.web3d.vrml.renderer.common.nodes.shape that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseAppearance.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
BaseAppearance.setAcousticProperties
(VRMLNodeType prop) Set the acousticProperties that should be used for this appearance.protected void
BaseAppearance.setAlphaCutoff
(float alphaCutoff) Set the alphaCutoffprotected void
BaseAppearance.setAlphaMode
(String alphaMode) Set the alphaModevoid
BaseMaterial.setAmbientIntensity
(float newAmbientIntensity) Accessor method to set a new value for field attribute ambientIntensity.void
BaseTwoSidedMaterial.setAmbientIntensity
(float intensity) Set a new value for ambientIntensity.void
BaseShape.setAppearance
(VRMLNodeType app) Set node content as replacement forappearance
.protected void
BaseLineProperties.setApplied
(boolean value) Set the applied field..protected void
BaseTwoSidedMaterial.setBackAmbientIntensity
(float intensity) Set a new value for ambientIntensity.protected void
BaseTwoSidedMaterial.setBackDiffuseColor
(float[] color) Set a new value for diffuseColor.protected void
BaseTwoSidedMaterial.setBackEmissiveColor
(float[] color) Set a new value for emissiveColor.void
BaseAppearance.setBackMaterial
(VRMLNodeType prop) Set the backMaterial that should be used for this appearance.protected void
BaseTwoSidedMaterial.setBackShininess
(float shininess) Set a new value for shininess.protected void
BaseTwoSidedMaterial.setBackSpecularColor
(float[] color) Set a new value for the specularColor.protected void
BaseTwoSidedMaterial.setBackTransparency
(float trans) Set a new value for the transparency.void
BasePointProperties.setColorMode
(int mode) Set the color mode to one of the new values.void
BasePointProperties.setColorMode
(String mode) Set the color mode to the new value.void
BaseMaterial.setDiffuseColor
(float[] newDiffuseColor) Accessor method to set a new value for field attribute diffuseColor.void
BaseTwoSidedMaterial.setDiffuseColor
(float[] color) Set a new value for diffuseColor.void
BaseMaterial.setEmissiveColor
(float[] newEmissiveColor) Accessor method to set a new value for field attribute emissiveColor.void
BaseTwoSidedMaterial.setEmissiveColor
(float[] color) Set a new value for emissiveColor.void
BaseAppearance.setFillProperties
(VRMLNodeType prop) Set the fillProperties that should be used for this appearance.void
BaseShape.setGeometry
(VRMLNodeType geom) Set node content as replacement forgeometry
.protected void
BaseFillProperties.setHatchColor
(float[] value) Set the hatch color to the new value.protected void
BaseFillProperties.setHatchStyle
(int value) Set the hatch style to the new value.void
BaseAppearance.setLineProperties
(VRMLNodeType prop) Set the line properties that should be used for this appearance.protected void
BaseLineProperties.setLineType
(int value) Set the line type.protected void
BaseLineProperties.setLineWidthScale
(float value) Set the line width scale factor to the new value.void
BaseAppearance.setMaterial
(VRMLNodeType mat) Set the material that should be used for this appearance.void
BaseMaterial.setNormalScale
(float newNormalScale) Accessor method to set a new value for field attribute normalScale.void
BaseMaterial.setOcclusionStrength
(float newOcclusionStrength) Accessor method to set a new value for field attribute occlusionStrength.void
BaseAppearance.setPointProperties
(VRMLNodeType prop) Set the point properties that should be used for this appearance.protected void
BasePointProperties.setPointSizeAttenuation
(float[] factor) Set the attenuation factor of the point size.protected void
BasePointProperties.setPointSizeMax
(float value) Set the point size max value to the new value.protected void
BasePointProperties.setPointSizeMin
(float value) Set the point size min value to the new value.protected void
BasePointProperties.setPointSizeScale
(float value) Set the point size scale factor to the new value.void
BaseAppearance.setShaders
(VRMLNodeType prop) Set the shaders that should be used for this appearance.void
BaseMaterial.setShininess
(float newShininess) Accessor method to set a new value for field attribute shininess.void
BaseTwoSidedMaterial.setShininess
(float shininess) Set a new value for shininess.void
BaseMaterial.setSpecularColor
(float[] newSpecularColor) Accessor method to set a new value for field attribute specularColor.void
BaseTwoSidedMaterial.setSpecularColor
(float[] color) Set a new value for the specularColor.void
BaseAppearance.setTexture
(VRMLNodeType tex) Set the texture that should be used for this appearance.void
BaseAppearance.setTextureProperties
(VRMLNodeType prop) Set the textureProperties that should be used for this appearance.void
BaseAppearance.setTextureTransform
(VRMLNodeType trans) Set the texture transform that should be used for this appearance.void
BaseMaterial.setTransparency
(float newTransparency) Accessor method to set a new value for field attribute transparency.void
BaseTwoSidedMaterial.setTransparency
(float trans) Set a new value for the transparency.void
BaseAppearance.setValue
(int index, float value) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as a String.void
BaseAppearance.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseFillProperties.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float.void
BaseFillProperties.setValue
(int index, int value) Set the value of the field at the given index as an int.void
Set the value of the field at the given index as a String.void
BaseLineProperties.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseLineProperties.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseLineProperties.setValue
(int index, int value) Set the value of the field at the given index as an int.void
BaseMaterial.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseMaterial.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BasePointProperties.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BasePointProperties.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as an int.void
BaseShape.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a node.void
BaseShape.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseTwoSidedMaterial.setValue
(int index, boolean value) Set the value of the field at the given index as a float.void
BaseTwoSidedMaterial.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseTwoSidedMaterial.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.sound
Methods in org.web3d.vrml.renderer.common.nodes.sound that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseAudioClip.setPitch
(float newPitch) Sets a new value for this node's pitch.void
BaseAudioClip.setValue
(int index, float value) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
Set the value of the field from the raw collection of strings.void
BaseSound.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseSound.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseSound.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.surface
Methods in org.web3d.vrml.renderer.common.nodes.surface that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseSurfaceChildNode.setBboxSize
(float[] bbox) Convenience method to check on the raw value of the bbox to make sure it is OK.void
BaseSurfaceLayoutNode.setChildren
(VRMLNodeType[] kids) Set the drawable content of this node to the surface.void
BaseText2D.setFontStyle
(VRMLNodeType newFont) Convenience method to set a node child for the fontstyle.void
BaseOverlay.setLayout
(VRMLNodeType layout) Set the layout to the new value.protected void
BaseImage2D.setTextureNode
(VRMLNodeType texture) Called to set the texture node to be used.void
BaseGridLayout.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float array.void
BaseImage2D.setValue
(int index, boolean value) Set the value of the field from the raw string.void
BaseText2D.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseText2D.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseText2D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a string.void
BaseText2D.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.text
Methods in org.web3d.vrml.renderer.common.nodes.text that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseText.setFontStyle
(VRMLNodeType newFont) Convenience method to set a node child for the fontstyle.void
BaseFontStyle.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseFontStyle.setValue
(int index, float value) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
BaseText.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseText.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseText.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
BaseText.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.texture
Methods in org.web3d.vrml.renderer.common.nodes.texture that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
BaseMultiTextureCoordinate.addTextureCoordinateNode
(VRMLNodeType node) Add a single texturetransform node to the list of textures.protected void
BaseComposedTexture3D.addTextureNode
(VRMLNodeType node) Add a single texture node to the list of textures.protected void
BaseMultiTexture.addTextureNode
(VRMLNodeType node) Add a single texture node to the list of textures.protected void
BaseMultiTextureTransform.addTextureTransformNode
(VRMLNodeType node) Add a single texturetransform node to the list of textures.protected void
BaseRenderedTexture.setBackground
(VRMLNodeType bg) Set new value to be used for the background field.void
BaseTextureTransform.setCenter
(float[] center) Set the center component of the of transform.protected void
BaseRenderedTexture.setFog
(VRMLNodeType fog) Set new value to be used for the fog field.void
BaseTextureTransform.setRotation
(float rot) Set the rotation component of the of transform.void
BaseTextureTransform.setScale
(float[] scale) Set the scale component of the of transform.protected void
BaseRenderedTexture.setScene
(VRMLNodeType scn) Set new value to be used for the scene field.protected void
BaseComposedCubeMapTexture.setTextureNode
(int index, VRMLNodeType node) Add a single texture node to the list of textures.void
BaseMovieTexture.setTextureProperties
(VRMLNodeType props) Set node content as replacement for the textureProperties field.void
BaseTextureTransform.setTranslation
(float[] tx) Set the translation component of the of transform.void
BaseComposedCubeMapTexture.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseComposedTexture3D.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseComposedTexture3D.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
BaseMovieTexture.setValue
(int index, float value) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as an array of strings.void
BaseMovieTexture.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseMultiTexture.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseMultiTexture.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as a string.void
Set the value of the field at the given index as an array of strings.void
BaseMultiTexture.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as an array of nodes.void
BaseMultiTexture.setValue
(int index, VRMLNodeType[] children, int numValid) Set the value of the field at the given index as an array of nodes.void
BaseRenderedTexture.setValue
(int index, int[] value, int numValid) Set the value of the field at the given index as a float.void
Set the value of the field at the given index as a float.void
BaseRenderedTexture.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
BaseTextureProperties.setValue
(int index, boolean value) Set the value of the field at the given index as an boolean.void
BaseTextureProperties.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseTextureProperties.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseTextureProperties.setValue
(int index, int value) Set the value of the field at the given index as an integer.void
Set the value of the field at the given index as a string.void
BaseTextureTransform.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseTextureTransform.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
BaseTextureTransform3D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.protected void
BaseRenderedTexture.setViewpoint
(VRMLNodeType vp) Set new value to be used for the viewpoint field. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.common.nodes.time
Methods in org.web3d.vrml.renderer.common.nodes.time that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
BaseTimeSensor.setCycleInterval
(double newCycleInterval) Set the cycleInterval field value to the new value.void
BaseTimeController.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseTimeController.setValue
(int index, double value) Set the value of the field at the given index as a double for the SFTime fields.void
BaseTimeController.setValue
(int index, float value) Set the value of the field at the given index as a float.void
BaseTimeSensor.setValue
(int index, boolean value) Set the value of the field at the given index as a boolean.void
BaseTimeSensor.setValue
(int index, double value) Set the value of the field at the given index as a double for the SFTime fields. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.norender.nodes.shape
Methods in org.web3d.vrml.renderer.norender.nodes.shape that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
NRShape.setAppearance
(VRMLNodeType newAppearance) Set node content as replacement forappearance
.void
NRShape.setGeometry
(VRMLNodeType newGeometry) Set node content as replacement forgeometry
. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.cadgeometry
Methods in org.web3d.vrml.renderer.ogl.nodes.cadgeometry that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLCADAssembly.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLCADLayer.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLCADPart.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.void
OGLIndexedQuadSet.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
OGLQuadSet.notifyExternProtoLoaded
(int index, VRMLNodeType node) -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.core
Methods in org.web3d.vrml.renderer.ogl.nodes.core that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLWorldRoot.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.dis
Methods in org.web3d.vrml.renderer.ogl.nodes.dis that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLEspduTransform.addChildNode
(VRMLNodeType node) -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.enveffects
Methods in org.web3d.vrml.renderer.ogl.nodes.enveffects that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLLocalFog.setColor
(float[] color) Set the color of the current fog.protected void
OGLLocalFog.setFogType
(String type) Set the local fog type to a new value.void
OGLLocalFog.setVisibilityRange
(float range) Set the visibility limit on the fog to be viewed to a new value. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.geom3d
Methods in org.web3d.vrml.renderer.ogl.nodes.geom3d that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLElevationGrid.setComponent
(VRMLNodeType comp) Set a component that composes part of a geometry object.void
OGLElevationGrid.setComponents
(VRMLNodeType[] comps) Set the components that compose a geometry object.void
OGLElevationGrid.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node.void
OGLExtrusion.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.geospatial
Methods in org.web3d.vrml.renderer.ogl.nodes.geospatial that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLGeoLocation.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLGeoTransform.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.void
OGLGeoViewpoint.setCenterOfRotation
(float[] pos) Set the center of rotation of this viewpoint.void
OGLGeoElevationGrid.setComponent
(VRMLNodeType comp) Set a component that composes part of a geometry object.void
OGLGeoElevationGrid.setComponents
(VRMLNodeType[] comps) Set the components that compose a geometry object.void
OGLGeoElevationGrid.setValue
(int index, VRMLNodeType child) Set the value of the field at the given index as a node. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.group
Methods in org.web3d.vrml.renderer.ogl.nodes.group that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLGroup.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLMatrixTransform.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLSwitch.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLTransform.addChildNode
(VRMLNodeType node) void
OGLSwitch.setValue
(int index, int value) Set the value of the field at the given index as an integer.protected void
OGLSwitch.setWhichChoice
(int newChoice) Set which child to display -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.hanim
Methods in org.web3d.vrml.renderer.ogl.nodes.hanim that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLHAnimSegment.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLHAnimSite.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLHAnimHumanoid.addSkinNode
(VRMLNodeType node) Add a single child node to the list of available children.protected void
OGLHAnimHumanoid.addViewpointNode
(VRMLNodeType node) Add a single child node to the list of available children. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.layering
Methods in org.web3d.vrml.renderer.ogl.nodes.layering that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLLayer.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.lighting
Methods in org.web3d.vrml.renderer.ogl.nodes.lighting that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLDirectionalLight.setAmbientIntensity
(float intensity) Accessor method to get current value of field ambientIntensity.void
OGLPointLight.setAmbientIntensity
(float intensity) Accessor method to get current value of field ambientIntensity.void
OGLSpotLight.setAmbientIntensity
(float intensity) Accessor method to get current value of field ambientIntensity.protected void
OGLSpotLight.setAttenuation
(float[] factor) Set the attenuation factor of the light.protected void
OGLSpotLight.setBeamWidth
(float value) Set the beamWidth of the light.void
OGLDirectionalLight.setColor
(float[] newColor) Accessor method to get current value of field color.void
OGLPointLight.setColor
(float[] newColor) Accessor method to get current value of field color.void
OGLSpotLight.setColor
(float[] newColor) Accessor method to get current value of field color.protected void
OGLSpotLight.setCutOffAngle
(float value) Set the cutOffAngle of the light.void
OGLDirectionalLight.setIntensity
(float intensity) Accessor method to get current value of field Intensity.void
OGLPointLight.setIntensity
(float intensity) Accessor method to get current value of field Intensity.void
OGLSpotLight.setIntensity
(float intensity) Accessor method to get current value of field Intensity.protected void
OGLPointLight.setRadius
(float radius) Set the radius of the light.protected void
OGLSpotLight.setRadius
(float radius) Set the radius of the light. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.marker
Methods in org.web3d.vrml.renderer.ogl.nodes.marker that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLScreenMarker.setRepresents
(VRMLNodeType node) Set the node that should be used for the represents field. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.networking
Methods in org.web3d.vrml.renderer.ogl.nodes.networking that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLAnchor.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.particle
Methods in org.web3d.vrml.renderer.ogl.nodes.particle that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLParticleSystem.setAppearance
(VRMLNodeType newAppearance) Set node content as replacement forappearance
.protected void
OGLParticleSystem.setParticleSize
(float[] value) Set the size of the particle to a new value. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.picking
Methods in org.web3d.vrml.renderer.ogl.nodes.picking that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLPickableGroup.addChildNode
(VRMLNodeType node) Add a single child node to the list of available children. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.render
Methods in org.web3d.vrml.renderer.ogl.nodes.render that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLIndexedLineSet.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
OGLLineSet.notifyExternProtoLoaded
(int index, VRMLNodeType node) protected void
OGLTriangleFanSet.setFanCount
(int[] counts, int numValid) Set the value of the stripCount field.protected void
OGLClipPlane.setPlane
(double[] equation) Set a the new plane equation values.protected void
OGLTriangleStripSet.setStripCount
(int[] counts, int numValid) Set the value of the stripCount field.protected void
OGLLineSet.setVertexCount
(int[] counts, int numValid) Set the value of the vertexCount field. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.rigidphysics
Methods in org.web3d.vrml.renderer.ogl.nodes.rigidphysics that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLCollidableOffset.setCollidable
(VRMLNodeType col) Set node content for the collidable field.protected void
OGLCollidableShape.setShape
(VRMLNodeType shape) Set node content as replacement for the shape field. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.shape
Methods in org.web3d.vrml.renderer.ogl.nodes.shape that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLAppearance.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
OGLShape.notifyExternProtoLoaded
(int index, VRMLNodeType node) void
OGLMaterial.setAmbientIntensity
(float newAmbientIntensity) Accessor method to set a new value for field attribute ambientIntensity.void
OGLTwoSidedMaterial.setAmbientIntensity
(float newAmbientIntensity) Accessor method to set a new value for field attribute ambientIntensity.void
OGLShape.setAppearance
(VRMLNodeType newAppearance) Set node content as replacement for the appearance field.protected void
OGLTwoSidedMaterial.setBackAmbientIntensity
(float newAmbientIntensity) Accessor method to set a new value for field attribute ambientIntensity.protected void
OGLTwoSidedMaterial.setBackDiffuseColor
(float[] newDiffuseColor) Accessor method to set a new value for field attribute diffuseColor.protected void
OGLTwoSidedMaterial.setBackEmissiveColor
(float[] newEmissiveColor) Accessor method to set a new value for field attribute emissiveColor.protected void
OGLTwoSidedMaterial.setBackShininess
(float newShininess) Accessor method to set a new value for field attribute shininess.protected void
OGLTwoSidedMaterial.setBackSpecularColor
(float[] newSpecularColor) Accessor method to set a new value for field attribute specularColor.protected void
OGLTwoSidedMaterial.setBackTransparency
(float newTransparency) Accessor method to set a new value for field attribute transparency.void
OGLPointProperties.setColorMode
(String value) void
OGLMaterial.setDiffuseColor
(float[] newDiffuseColor) Accessor method to set a new value for field attribute diffuseColor.void
OGLTwoSidedMaterial.setDiffuseColor
(float[] newDiffuseColor) Accessor method to set a new value for field attribute diffuseColor.void
OGLMaterial.setEmissiveColor
(float[] newEmissiveColor) Accessor method to set a new value for field attribute emissiveColor.void
OGLTwoSidedMaterial.setEmissiveColor
(float[] newEmissiveColor) Accessor method to set a new value for field attribute emissiveColor.void
OGLAppearance.setFillProperties
(VRMLNodeType prop) Set the fillProperties that should be used for this appearance.void
OGLShape.setGeometry
(VRMLNodeType newGeometry) Set node content as replacement for geometry field.void
OGLAppearance.setLineProperties
(VRMLNodeType prop) Set the line properties that should be used for this appearance.protected void
OGLLineProperties.setLineType
(int value) Set the line type to the new value.protected void
OGLLineProperties.setLineWidthScale
(float value) Override the base setting to update the Java3D representation of the line style.void
OGLAppearance.setMaterial
(VRMLNodeType newMaterial) Set the material that should be used for this appearance.void
OGLAppearance.setPointProperties
(VRMLNodeType prop) Set the point properties that should be used for this appearance.protected void
OGLPointProperties.setPointSizeAttenuation
(float[] factor) protected void
OGLPointProperties.setPointSizeMax
(float value) protected void
OGLPointProperties.setPointSizeMin
(float value) protected void
OGLPointProperties.setPointSizeScale
(float value) Override the base setting to update the Java3D representation of the point style.protected void
OGLTwoSidedMaterial.setSeparateBackColor
(boolean state) Set a new value for the separated back face colour state.void
OGLMaterial.setShininess
(float newShininess) Accessor method to set a new value for field attribute shininess.void
OGLTwoSidedMaterial.setShininess
(float newShininess) Accessor method to set a new value for field attribute shininess.void
OGLMaterial.setSpecularColor
(float[] newSpecularColor) Accessor method to set a new value for field attribute specularColor.void
OGLTwoSidedMaterial.setSpecularColor
(float[] newSpecularColor) Accessor method to set a new value for field attribute specularColor.void
OGLAppearance.setTexture
(VRMLNodeType newTexture) Set the texture that should be used for this appearance.void
OGLAppearance.setTextureTransform
(VRMLNodeType newTransform) Set the texture transform that should be used for this appearance.void
OGLMaterial.setTransparency
(float newTransparency) Accessor method to set a new value for field attribute transparency.void
OGLTwoSidedMaterial.setTransparency
(float newTransparency) Accessor method to set a new value for field attribute transparency. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.sound
Methods in org.web3d.vrml.renderer.ogl.nodes.sound that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionvoid
OGLAudioClip.setPitch
(float newPitch) Sets a new value for this node's pitch. -
Uses of InvalidFieldValueException in org.web3d.vrml.renderer.ogl.nodes.texture
Methods in org.web3d.vrml.renderer.ogl.nodes.texture that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionprotected void
OGLMultiTextureTransform.addTextureTransformNode
(VRMLNodeType node) Add a single texturetransform node to the list of textures.protected void
OGLRenderedTexture.setBackground
(VRMLNodeType bg) Set new value to be used for the background field.protected void
OGLRenderedTexture.setFog
(VRMLNodeType fog) Set new value to be used for the fog field.protected void
OGLRenderedTexture.setScene
(VRMLNodeType scn) Set new value to be used for the scene field.void
Set the value of the field at the given index as an array of strings.void
OGLTextureTransform.setValue
(int index, float value) Set the value of the field at the given index as a float.void
OGLTextureTransform.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.void
OGLTextureTransform3D.setValue
(int index, float value) Set the value of the field at the given index as a float.void
OGLTextureTransform3D.setValue
(int index, float[] value, int numValid) Set the value of the field at the given index as an array of floats.protected void
OGLRenderedTexture.setViewpoint
(VRMLNodeType vp) Set new value to be used for the viewpoint field. -
Uses of InvalidFieldValueException in org.web3d.vrml.util
Methods in org.web3d.vrml.util that throw InvalidFieldValueExceptionModifier and TypeMethodDescriptionstatic void
FieldValidator.checkBBoxSize
(String idString, float[] bboxSize) Check the validity of the bboxSize field.static void
FieldValidator.checkBBoxSize2D
(String idString, float[] bboxSize) Check the validity of the 2D bboxSize field.static void
FieldValidator.checkColorAlphaVector
(String idString, float[] newColor) Check the validity of a color field Valid range is [0,1] for each elementstatic void
FieldValidator.checkColorArray
(String idString, float[] newColor) Check the validity of a MFColor field array.static void
FieldValidator.checkColorVector
(String idString, float[] newColor) Check the validity of a color field Valid range is [0,1] for each elementstatic void
FieldValidator.checkDoublePosInfinity
(String idString, double newDouble) Check the validity of a double pos infinity field Valid range is [0,infinity)static void
FieldValidator.checkFloat
(String idString, float newFloat) Check the validity of a float field Valid range is [0,1]static void
FieldValidator.checkFloatPositiveInfinity
(String idString, float newFloat) Check the validity of a float pos infinity field Valid range is [0,infinity)static void
FieldValidator.checkIntPositiveInfinity
(String idString, int newInt) Check the validity of a integer pos infinity field Valid range is [0,infinity)